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Last Update: July 8

Posted by Tri-Town Youth Baseball at Jul 7, 2013 5:00PM PDT ( 0 Comments )

Tri-Town 10-11 Tournament Rules 

Dropped Third Strike - Batter becomes a runner if Strike 3 is uncaught with first base unoccupied or with 2 outs. 

Stealing is allowed runner may leave when the ball reaches the batter (7.13) 

Teams may elect to use a continuous batting order.  If not using a continuous batting order each player on your roster must bat once.   

Mandatory Play Rule – if roster is 12 or fewer all players MUST play 6 outs in the field however they don’t have to be consecutive.  Rosters greater than 12, each player must play 3 consecutive outs in the field.  You may substitute freely once players have met their mandatory play requirement. 

Team Rosters may not be greater than 15. 

Mercy 10-run rule – If either team is ahead by 10 or more runs after 4 (3 ½ if home team is winning) or more innings, the game is over. 

No On Deck batters are permitted, only the leadoff batter is permitted out of the dugout between innings.  Batters cannot use a weight or donut. 

Game Duration see LL rule (4.0) with one exception if a game is part of the seeding schedule and it does not affect standings the game will not be finished if halted due to curfew or weather.  All games in the double elimination tournament need to complete 6 innings unless game is subject to mercy rule. 

Discussing Calls – Only the designated Team manager can discuss calls with the umpires.  Manager must request and receive time before leaving the dugout or coach’s box. 

NO JEWELRY nothing on the arms, neck, ears. No plastic, No String, Nothing.  Exception: Medical alert jewelry is allowed but only if it is taped to the player to prevent dangling. 

We will be using a double first base bag (7.15) 

Pitching Rest – 1-20 pitches no rest; 21-35 pitches 1 day rest; 36-50 pitches 2 days rest; 51-65 pitches 3 days rest; 66+ pitches 4 days rest 

Pitching on consecutive days – allowed only if (1) fewer than 21 pitches were thrown on previous day, or (2) the pitcher of record from a suspended game continues pitching in the continuation game.  In case (2) the pitcher must have thrown fewer than 41 pitches in the suspended game. 

Special Pinch Runner – limit one per inning, each player may be run for only once per game. If using a continuous batting order special pinch runner must be last batted out.  If not using a continuous batting order special pinch runner must be any player not currently in the game.

 

Coaches are responsible for recording pitch counts in log book after each game.

Little League Green Book prevails regarding all rules.

 


 

 

Breaking a tie (determining higher seeds) For Double Elimination Bracket

 1. If there is a tie between two teams with identical records, the tie-breaker is the score of the game played between the two teams (head-to-head competition.)

2. If there are two teams tied, and no clear victor can be determined on head-to-head competition, then the team with the lowest number of runs allowed (RA) during the seeding games would be the higher seed.

3. If a three or more team tie exists and one team has defeated all of the other teams tied in head to head competition, that team will be the higher seed.

4. If there are three or more teams tied, and no clear victor can be determined on head-to-head competition, then the team with the lowest number of runs allowed (RA) during the seeding games would be the higher seed.

5. If a tie still exists after looking at head to head competition and lowest number of runs allowed (RA) then the team with the largest run differential (determined by subtracting the runs for (RF) from the runs allowed (RA) would be the higher seed.

6. If a tie still exists after all of the above then each team involved in a tie would be placed in a hat and the first name picked would be the higher seed.

Tournament Seeds after pool play: 

1. Water-Oak
2. New Hartford
3. Middlebury
4. Tri-Town 2
5. Tri-Town 1
6. Barkhamsted